# Move your Minecraft server from Shockbyte

> Get your world and plugins out of Shockbyte, import them here in one step, and switch the address without losing players.

Source: https://fadehost.com/docs/move-from-shockbyte/

Moving is three steps: get the files out of Shockbyte, put them here with the importer, point your players at the new address. Your world, plugins or mods and configs come along; nothing is retyped.

## 1. Get the files out of Shockbyte

Shockbyte runs the Multicraft panel. Its **FTP File Access** page shows the FTP host, port, username and password to enter in the importer. The world is the `world` folder (plus `world_nether` and `world_the_end` on Paper), plugins in `plugins`, mods in `mods`. Note the software and version.

## 2. Bring them here

1. Create the server on FadeHost with the same software and Minecraft version as the old one. Do not start it yet.
2. **More for this server**, **Import from another host** (also under **Settings**, **Import**).
3. Choose SFTP or FTP and enter the old host's details, or upload the zip you downloaded. Pick what to pull: the world, plugins or mods, configs.
4. Start the server and read the console. A plugin that stored the old address or an absolute path needs a config edit.

## 3. Switch the address

Players take the new address from the server page, or from the join page you share. A custom domain moves by changing its SRV record, or by connecting the domain in **Settings**, **General**, **Your own domain**. Keep Shockbyte for a day while people switch, then cancel it.

## What is different here

- The price is per gigabyte, not per plan: 4 GB is 4 GB, and RAM changes any day without a migration.
- Servers sleep when empty if you want, so a friends server costs less than a server that runs all month for nobody.
- Modpacks, plugins and mods install from the panel; the crash doctor explains a failed boot in plain words.

See also [Move from another host](/docs/move-from-another-host/) for the general steps and databases.
