# How to reset the world on your Minecraft server

> Start a fresh world, keep or change the seed, and keep a backup of the old one.

Source: https://fadehost.com/docs/reset-world/

Resetting means deleting the world folder so the server generates a new one on the next start. Nothing else changes: plugins, mods, settings and players' operator status stay.

## Reset it

1. Stop the server.
2. **Backups**: take a backup if you might want the old world back. Restoring it later takes one click.
3. Open **Files** and delete the world folders. On Paper, Purpur and Spigot there are three: `world`, `world_nether` and `world_the_end`. On vanilla, Fabric, Forge and NeoForge the nether and end are inside `world`, so deleting `world` is enough. Modded servers can have extra dimension folders inside `world` too.
4. For a specific world, set **World seed** and **World type** in **Settings**, **Server** before starting. Leave the seed empty for a random world.
5. Start. The new world generates on the first boot, which takes longer than usual.

## Reset only one dimension

Delete just `world_nether` or `world_the_end` (or `world/DIM-1` and `world/DIM1` on vanilla and modded). The overworld stays; the nether regenerates with its current seed.

## Player data

Inventories and positions live in `world/playerdata`; deleting the world clears them. To keep inventories, copy `world/playerdata` out first and back in after the first boot (the same UUIDs still apply).

## Good to know

- A hibernating server counts as stopped; you can still stop it explicitly before editing files.
- Big worlds take a moment to delete; the file manager shows progress.
- For a downloaded map instead of a generated one, **Resources**, **Worlds** installs it, or see [Upload a world](/docs/upload-a-world/).
