Move your Minecraft server from Shockbyte
Moving is three steps: get the files out of Shockbyte, put them here with the importer, point your players at the new address. Your world, plugins or mods and configs come along; nothing is retyped.
1. Get the files out of Shockbyte
Shockbyte runs the Multicraft panel. Its FTP File Access page shows the FTP host, port, username and password to enter in the importer. The world is the world folder (plus world_nether and world_the_end on Paper), plugins in plugins, mods in mods. Note the software and version.
2. Bring them here
- Create the server on FadeHost with the same software and Minecraft version as the old one. Do not start it yet.
- More for this server, Import from another host (also under Settings, Import).
- Choose SFTP or FTP and enter the old host’s details, or upload the zip you downloaded. Pick what to pull: the world, plugins or mods, configs.
- Start the server and read the console. A plugin that stored the old address or an absolute path needs a config edit.
3. Switch the address
Players take the new address from the server page, or from the join page you share. A custom domain moves by changing its SRV record, or by connecting the domain in Settings, General, Your own domain. Keep Shockbyte for a day while people switch, then cancel it.
What is different here
- The price is per gigabyte, not per plan: 4 GB is 4 GB, and RAM changes any day without a migration.
- Servers sleep when empty if you want, so a friends server costs less than a server that runs all month for nobody.
- Modpacks, plugins and mods install from the panel; the crash doctor explains a failed boot in plain words.
See also Move from another host for the general steps and databases.